originally posted by Atreides32
Hey cant you play this game without steam that sucks if you cant say if your internet is down or something.. Thats getting on my nerves these game companies too much overmanipulation.. This game is fun enough just playing single player all Total wars i dont see anypoint of steamm really just to update and play online here and there can you play this game without steam?
This should open an install wizard. First you should back up your vanilla ETW game. I just copy-pasted it within my applications and named the new one 'DarthMod Empire' When selecting the directory to install into on the wizard, select mycomputerzapplicationsDarthMod Empire.appcontentsresourcesData. You Empire Total War pictures. By Marshal Beale ยป Thu Jun 18, 2009 8:37 am 7 Replies 8253 Views Last post by Edimonde Sun Jul 26, 2009 6:42 pm; new patch 1.3. Once you have secured West Prussia and Poland with healthy sized garrison forces begin recruiting a single large army and march on the smaller states in the west of your empire. Be careful about Austria if they strike at you while you are in an active war with Denmark or another western region they may be able to overrun some of your provinces. 2) But.^^ it is a pity that so many countries are missing. There are only 19 out of the 35 German states listed. Two Italien states are missing (Cospaia, Massa and Carrara). Also the Ionian islands are missing. Finally Montenegro has still been part of the Ottoman Empire in 1815, although its authonomy.
You do not need to be online to play the game but you will need the internet to install the game and to update it with steam. Once you have empire totally updated and it has %100 next to it in your steam games list you can put steam into offline mode and it will stay that way even after restarting your computer. Just make sure when you start steam after a restart you choose to keep it running in offline mode if you dont have access to the internet all the time(I know some EU and Australian users among others have to pay for bandwith by the usage so this is will save you from using up your bandwith as well). For the full instructions on how to do the above mentioned go to this website, support.steampowered.com/kb_article.php?ref=3160-AGCB-2555. Hope this helps, have fun!
[Edited by brothazoot, 3/14/2009 12:29:58 PM]
Party Like Its 1699
'When considering a setting for Total War, there are several features present in any area of history that you're thinking of using.
'There have to be a number of factions that could've come to power at any one time. Basically, you've got to have a competing set of nations, families or clans or, as in Empire's case, established nations that could've come and dominated at that time. There had to be a time where there was a competition element between these people.
'It also has to be a time of technological and military change. It has to be a period in which the sort of battles you're fighting at the outset aren't the sort of battles you're fighting at the end. In Empire's case, the way we did it with that was the technology, obviously with the use of gunpowder and artillery advancing all the way through the game, so by the time you get to the end your single-shot flintlocks and cannons have been replaced by rapid-fire mechanisms and long-range mortar bombs.'
Fixing History
'Where there's a toss up between something being historically accurate versus being fun, fun wins. For example, Empire's time period runs from 1700 to 1800, but we probably go 15 to 20 years beyond that end point as far as technology and philosophical advances are concerned, so in that sense we bend the rules a little bit.
Can You Empire Total War Darthmod Install
'When it comes to the actual strategies and tactics, there's a slight element of tweaking history. There were a lot of manoeuvres you could perform at sea which were historically accurate but not particularly fun to do in the game. A good example is 'tacking' - this is when a sailed ship zig-zagged along with the wind to go faster. We tried this out, but it became too fussy and we decided to drop it, even though it was a very well recognised and practised tactic of the period.'
Road To Independence
'People often think, 'Oh you chose the American period to open up to the American market,' and that's partly true. You tend to find that ancient European history, like the Greeks and Romans, doesn't have much traction in the United States.
'Imagine the Grand Campaign as the story of Imperialism and Colonialism. The European powers moving out into the wider world and conquering and commanding all that they saw.'Road to Independence is almost that same story, except it's told from the opposite viewpoint. You take a smaller, less establishednation and you literally birth it, grow it and defend it in those series of episodes.
'It's also a period which is actually pretty cool. You've got huge cannons billowing smoke across the battlefield. You've got the Battle of Bunker Hill and George Washington holding the Declaration of Independence. All these things are what we associate with what we'd call the birth of modern democracy. It was a fascinating period and it sits within Empire's remit anyway. It was a very good first effort in doing narrative-driven campaigning.'
Researching The Aces
'We licensed all the ship plans from the Royal Martine Museum in Greenwich and were able to scan in the blueprints for the ships and carve in polygons exactly how they'd be carved in wood. So we know we have created accurate representations of the ships. Having access to that level of detail is really a great boon when designing.
'It's a double-edged sword as we have the most fanatical fans who will come back and contest our designs. There's a lot of competing evidence and one-off examples of certain guns. There is a wealth of information available. This was the age that Britain established itself as a worldwide superpower, so we have plenty of domestic records of battle mechanics and ship designs.'
Campaign In The Arse
'Is it disheartening when players only use the campaign map? Well, a third of the team only work on the campaign and find that really heartening! When players skip battles as they don't get the complete Total War experience, but you have to appreciate that players play how they want to play. The good thing about not forcing players into naval and land battles is you have variety.
'There's also a percentage of players who do the bare minimum of management. They auto tax, auto govern and auto build everything and just dive in and do all the fights themselves. They want to be an Alexander, who carves an empire and isn't concerned with administration. It's interesting to see how different people approach the game in different ways.
'One thing I will say: it's always better to fight your own battles, because you may just be able to pull something off that the auto management system wouldn't have thought of doing.'
Empire Total War Darthmod Guide
Matchmaking
'There's a system we incorporated into Empire called 'matched combat'. Basically we took loads of motion captures of stunt actors fighting with rifles and mapped them onto characters. So in a battle, 20-30% of your troops will pick one another and fight it out instead of doing the usual 'I attack, you fall back, you attack, I fall back' scrap. The idea behind it was to bring the battlefield to life.
'There are a couple of rare ones. For example admirals on ships may duel with each other when you board one flagship with another flagship. My favourite is where one guy chokes the another with the musket and kicks him to the floor. He goes to stab him and the guy rolls over, in proper B-movie style, avoiding the stab while stabbing his would-be killer in the gut.
Represenation
'Empire is our first truly global game, but there are several reasons why we didn't include the entire world. One is just sheer size and practicality. If you bring it out to include all of China, Korea, Australia, etc. you end up with a massive amount of potential regions to conquer, and as far as accessibility and micromanagement are concerned it can be a headache.
'Second, and this might sound weird, but you risk diluting the premise. Take China - they were a trading nation and powerful, but they had their own regional conflicts and wars which didn't flow into the international fights that the Europeans colonies were going through. And it was much later that Australia and South Africa were discovered.'