Game Maker 8.1

Designing Games with GameMaker

Version 8.1
by
YoYo Games Ltd.

The documentation for GameMaker is divided into four parts:

Using GameMaker

This section describes the basic use of GameMaker. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.

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The following topics exist in this section:

Introduction
Installation
Upgrading from the Lite Edition
Getting Started
The Global User Interface
Defining Sprites
Sounds and Music
Backgrounds
Defining Objects
Events
Actions
Creating Rooms
Distributing your Game

Advanced use

This section describes the more advanced aspects of GameMaker. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms.

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The following topics exist in this section:

Advanced User Interface
More about Sprites
More about Sounds and Music
More about Backgrounds
More about Objects
More Actions
Constants
Trigger Events
Including Files
More about Rooms
Fonts
Paths
Time Lines
Scripts
Extension Packages
Exporting and Importing Resources

Polishing your game

This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for GameMaker.

The following topics exist in this section:

Game Information
Global Game Settings
Speed Considerations

The GameMaker Language

GameMaker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the GameMaker Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.

The following topics exist in this section:

Language overview
Computing things
Game play
User interaction
Game graphics
Sound and music
Splash screens, highscores and other pop-ups
Resources
Changing resources
Files, registry, and executing programs
Data structures
Creating particles
Multiplayer games
Using DLL's
3D Graphics

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Launched in 2011, GameMaker 8.1 was a big step up from the previous versions. Bringing a host of improvements to the Room, Image, and Object editors, GameMaker 8.1 paved the way for GameMaker: HTML5 and ultimately GameMaker: Studio.

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We have come a long way since 2011 and with the multitude of features and exports now in GameMaker: Studio you would scarcely believe its humble origins. With over 4 million downloads GameMaker 8.1 has had a long, successful life but due to its aging nature, over 3 years since its final update, and the availability of a superior product we have now made the decision to remove 8.1 from sale.

Please note that this will not affect any of our customers who have already purchased GameMaker 8.1 and they will still be able to use their product fully. If you experience any problems with your licence or have any questions please contact our Helpdesk.

Maker

We believe that GameMaker: Studio is a far more advanced and better product for all users than GameMaker 8.1 and it is long past time that 8.1 should have been laid to rest. This does come at a good time as any of our 8.1 users wishing to upgrade to GameMaker: Studio can take advantage of the Spring Sale where they can get up to 40% off!

With so many new and exciting things happening with GameMaker we hope that you will join us in saying farewell to 8.1 and embracing the future that is GameMaker: Studio.

Thanks

Game Maker 8.1 Index

YoYo Games

Game Maker 8.1 Manual