It can be easy to use this in combination with the tilesets that come with RPG Maker MV. This software includes not only vases and potted plants, but also wall decorations and large decorations. This is a great introduction to learn how to make your maps, as you can easily create a gorgeous map. Sometimes you may want the game to look like it crashed suddenly, or the player chose a bad end and the game closes as a result. This is normally seen in horror games or.Exe games. With a simple command prompt you can do it not only in RPG Maker MV but ACE as well! At the end of your command string/choice/result of action open a plugin command. If you want to edit save files use. A forest dungeon tileset for your game. Full compatible with RPG Maker. Link in the comments:) 129.
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- 9Plugin Commands
- 10Plugin Parameters
- 11Terms of Use
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This is a plugin created for RPG Maker MZ.
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Extension PluginsThe following plugins are Extension Plugins that require this plugin as its Parent Plugin. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Support VisuStellaIntroductionThe Save Core plugin adds upon the existing functionality of how savesoperate in RPG Maker MZ and how the Save Menu appears in-game. Control overautosaves is also provided by this plugin as well as the ability to makeGlobal Switches and Variables accessible across all game saves (includingnew games). Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterationsof RPG Maker.
This plugin is a Tier 1 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library. Global Switches and Global VariablesGlobal Switches and Global Variables are now added into the game engine viathis plugin. Global Switches and Global Variables exist in the same stateacross all save files. This means if Switch 40 is declared to be a GlobalSwitch and is turned ON, then whether you start up a new game or open adifferent save file, Switch 40 will be in the ON state. Similar will occurwith Global Variables. --- To declare Global Switches and/or Global Variables, insert <Global> intothe Switch/Variable's name. That's all there is to it. Whatever value youchange the Global Switch/Variable to after declaring it will be changedacross all saves. --- NOTE: Tagged Switches/Variables are mutually exclusive from one another.You cannot tag them with <Global>, <JS>, or <Self> simultaneously. Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- Autosave Plugin Commands--- --- --- --- --- Save Plugin Commands--- --- --- --- Plugin ParametersGeneral Save SettingsThese are general settings pertaining to saves and the technicalities behindhow saves work in your game. --- General --- Local Mode --- Forage Key --- Vocabulary --- JavaScript --- Save Confirm Window SettingsThe Save Confirmation Window is a new feature added through this plugin.It gives the player visual feedback letting the player know that a save issuccessful or not. --- General --- Vocabulary --- Autosave SettingsThese settings adjust how autosaves work in your game project. The settingswill encompass the original autosave settings made by RPG Maker MZ as wellas new settings added through this plugin. --- General --- Requests --- JavaScript --- Autosave Confirm Window SettingsThe Autosave Confirmation Window is a new feature added by this plugin tonotify the player whenever autosaving occurs. --- General --- Vocabulary --- Autosave Options SettingsThis plugin adds the 'Autosave' option to the Options menu, allowing playersto decide if they want autosave enabled or not. This feature can be disabledas well, to better suit games. If the 'Autosave' option is turned off by theplayer, then any Autosave requests and executions. --- Autosave Options --- Actor Graphic SettingsThis Plugin Parameter lets you select which graphic to use for displayingthe actor party found inside the save menu. --- Actor Graphic --- Save Menu StylesSave Menu Styles affect how the save files themselves appear to the player,as long horizontal lists, vertical columns, small boxes, or a large file. --- Save Menu Styles --- Style SettingsThese settings allow you, the game dev, to manipulate how the save stylesappear in-game if they're not to your liking. JavaScript familiarity is amust to adjust them. --- General --- List StyleVertical StyleBox StyleLarge Style --- Terms of Use1. These plugins may be used in free or commercial games provided that theyhave been acquired through legitimate means at VisuStella.com and/or anyother official approved VisuStella sources. Exceptions and specialcircumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin mustbe given credit in your games or credited as a collective under the name:'VisuStella'. 3. You may edit the source code to suit your needs, so long as you do notclaim the source code belongs to you. VisuStella also does not takeresponsibility for the plugin if any changes have been made to the plugin'scode, nor does VisuStella take responsibility for user-provided custom codeused for custom control effects including advanced JavaScript notetagsand/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due tounintended usage, incompatibility problems with plugins outside of theVisuStella MZ library, plugin versions that aren't up to date, norresponsible for the proper working of compatibility patches made by anythird parties. VisuStella is not responsible for errors caused by anyuser-provided custom code used for custom control effects including advancedJavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can befound on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.06: July 16, 2021
Version 1.05: May 14, 2021
Version 1.04: March 12, 2021
Version 1.03: November 29, 2020
Version 1.02: September 13, 2020
Version 1.01: September 6, 2020
Version 1.00: August 20, 2020
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